JAY HAN | UI/UX Designer

RoboKnights

roboknights

 
  • TEAM SIZE: 18

  • DEVELOPMENT TIME: Jan 2019 - Present

  • ENGINE: Unreal Engine 4

A 3D two player co-op hack and slash where you play as two knights who must defeat goblins, and collect swords scattered around the Kingdom.

This project is currently in its production phase.



Team

MOOSEBEAR

 

Production

Maria Bourg | Producer

Tech

Brandon Yuan | Technical Designer

Marc Wofford | AI Programmer, Gameplay Programmer

Mor Haba | Technical Designer, Systems Designer

Design

Noah Williams | Lead Designer, Level Designer

Josh Hammond | Level Designer

Jullian Hyatt | Systems Designer

Jay Han | UI/UX Designer

Art

Kait Baird | Art Lead, Character Artist

Jason Chiu | Technical Artist

Kallie King | Character Artist, Prop Artist

Carmel Kho | Environment Artist

Dalton Downing | Animator

Christine Kim | Illustrator

Sharon Cheng | VFX Artist

Salvatorre Yazzie | Environment Artist, UI Artist

Vicky Wong | Rigger

Audio

Dakota Estes | Audio Lead, Sound FX

Eric Klassen | Composer


roles

 

uI/UX DESIGNER

  • Researched similar UI in games to create mock ups.

  • Refined old UI to ensure it was clear and effective.

  • Collaborated with the UI artist to make adjustments as needed.

  • Evaluated colors, controls and feedback to ensure accessibility.