roboknights
TEAM SIZE: 18
DEVELOPMENT TIME: Jan 2019 - Present
ENGINE: Unreal Engine 4
A 3D two player co-op hack and slash where you play as two knights who must defeat goblins, and collect swords scattered around the Kingdom.
This project is currently in its production phase.
Team
MOOSEBEAR
Production
Maria Bourg | Producer
Tech
Brandon Yuan | Technical Designer
Marc Wofford | AI Programmer, Gameplay Programmer
Mor Haba | Technical Designer, Systems Designer
Design
Noah Williams | Lead Designer, Level Designer
Josh Hammond | Level Designer
Jullian Hyatt | Systems Designer
Jay Han | UI/UX Designer
Art
Kait Baird | Art Lead, Character Artist
Jason Chiu | Technical Artist
Kallie King | Character Artist, Prop Artist
Carmel Kho | Environment Artist
Dalton Downing | Animator
Christine Kim | Illustrator
Sharon Cheng | VFX Artist
Salvatorre Yazzie | Environment Artist, UI Artist
Vicky Wong | Rigger
Audio
Dakota Estes | Audio Lead, Sound FX
Eric Klassen | Composer
roles
uI/UX DESIGNER
Researched similar UI in games to create mock ups.
Refined old UI to ensure it was clear and effective.
Collaborated with the UI artist to make adjustments as needed.
Evaluated colors, controls and feedback to ensure accessibility.