JAY HAN | UI/UX Designer

A Tiny Tale

A TINY tale

 
  • TEAM SIZE: 11

  • DEVELOPMENT TIME: Sep 2018 - Dec 2018

  • ENGINE: Unity 3D

A 3D puzzle adventure where the player has to use a wire and their strong/weak states to escape the giant witch’s house.

In the weak state, the player can use the wire to reach high areas. When strong, the player is able to use the wire to pull or push objects.



Team

the leftovers

 

Tech

Ji-hoon Bae | Technical Director

Seong-Hak Kim | Physics, AI Programmer

Hyeong-Sun Im | Gameplay, UI Programmer

Tae-hoon Kwon | Gameplay Programmer

Design

Jay Han | Game Director, Level Designer

Kara Laumann | Co-Producer, Design Lead, UI/UX Designer

Brandon Yuan | Technical Designer, Systems Designer

Art

Carmel Kho | Producer, Environment Artist

Christine Kim | Art Lead, Concept Artist, Animator

Kallie King | Character Artist, Modeler

Sharon Cheng | VFX Artist


roles

 

Level Design

  • White boxed the first level for artists and designers to use.

  • Integrated areas into the level that focused on teaching the player mechanics.

  • Collaborated with artists to replaced placeholder assets with updated 3D models.

  • Utilized playtesting to find problems and iterate on the level.

  • Incorporated puzzles into the level that utilized player mechanics.

Game Director

  • Maintained the vision during pre-production by regularly meeting with artists, designers and programmers.