A TINY tale
TEAM SIZE: 11
DEVELOPMENT TIME: Sep 2018 - Dec 2018
ENGINE: Unity 3D
A 3D puzzle adventure where the player has to use a wire and their strong/weak states to escape the giant witch’s house.
In the weak state, the player can use the wire to reach high areas. When strong, the player is able to use the wire to pull or push objects.
Team
the leftovers
Tech
Ji-hoon Bae | Technical Director
Seong-Hak Kim | Physics, AI Programmer
Hyeong-Sun Im | Gameplay, UI Programmer
Tae-hoon Kwon | Gameplay Programmer
Design
Jay Han | Game Director, Level Designer
Kara Laumann | Co-Producer, Design Lead, UI/UX Designer
Brandon Yuan | Technical Designer, Systems Designer
Art
Carmel Kho | Producer, Environment Artist
Christine Kim | Art Lead, Concept Artist, Animator
Kallie King | Character Artist, Modeler
Sharon Cheng | VFX Artist
roles
Level Design
White boxed the first level for artists and designers to use.
Integrated areas into the level that focused on teaching the player mechanics.
Collaborated with artists to replaced placeholder assets with updated 3D models.
Utilized playtesting to find problems and iterate on the level.
Incorporated puzzles into the level that utilized player mechanics.
Game Director
Maintained the vision during pre-production by regularly meeting with artists, designers and programmers.